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Use Gamification to Put Your Learners at Risk!

B Online Learning

It was great day and it was wonderful to connect with some many other eLearning practitioners and meet the Articulate legends a.k.a I examined how we could use gamification techniques to […]. Tom Kuhlmann and David Anderson. My presentation was called Personalising Learning through Conditional Interactivity.

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5 Ways to Update Your Outdated eLearning Courses

Clarity Consultants

Many organizations still rely on the same approaches when designing eLearning courses as they did years – if not decades – ago. Fortunately, updating your outdated eLearning course doesn’t have to be a challenge. As a result, a significant time and resource investment is made before determining the effectiveness of the course strategy.

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The Key Difference Between Serious Games and Gamification in eLearning

eLearning Brothers

Serious games and gamification are two eLearning strategies (and current buzzwords) that can easily cause some confusion. They are similar and have similar uses, yet they’re distinctly different as well.

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Rapid eLearning + Gamification: Edutainment to Training [Case Study]

CommLab India

Incorporating gamification into rapid eLearning might be the answer! Read on as I discuss the benefits, strategies and challenges of the edutaining combo… Want to make your employee training programs more engaging and effective?

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Go Beyond with the Gamification of Workplace Learning

Speaker: Amit Garg, CEO and Founder at Upside Learning Solutions & Jonathan Peters, PhD, Chief Motivation Officer at Sententia Gamification

Gamification has been an area of interest in L&D for a long time however, few have done it well. Gamification can be an innovative and motivating solution to your workplace learning if done correctly. of gamification in workplace learning. Why you should consider gamification as part of your learning strategy.

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Gamification as a Learning Strategy – A Foolproof Method for Creating Effective eLearning

Origin Learning

Gamification – An Overview “Gamification” as a term was introduced by British computer programmer and inventor Nick Pelling in 2003. The post Gamification as a Learning Strategy – A Foolproof Method for Creating Effective eLearning appeared first on Blog - Originlearning.

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Steps to develop eLearning curriculum

BrainCert

As technology continues to advance, eLearning has become an increasingly popular way for students to learn. Developing a successful eLearning curriculum requires careful planning and consideration of the learner’s needs. It is also important to consider learner objectives when analyzing their needs.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.