March, 2011

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eLearning as Part of an Informal Learning Strategy

Integrated Learnings

By Shelley A. Gable. How did most of your workplace learning occur over the past year? Much of my learning came from brainstorming with peers, participating in online forums , reading (articles, books, blogs, etc.), observation, experimentation, trial and error.and, of course, reflection. Do you have a similar story of unstructured, experiential, informal learning?

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Twitter as Social Learning: Seven Ways to Facilitate the Exchange.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Twitter as Social Learning: Seven Ways to Facilitate the Exchange of Information by Paul on March 14, 2011 in social learning Most of us in the adult learning industry have already found and incorporated Twitter into our everyday lives. Where Facebook and LinkedIn serve mainly as social dashboards for our personal and professional networks, respectively, I see Twitter as a customized inf

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iPad for eLearning

eFront

I have read several articles about iPad for eLearning and I believe that we are missing the point. Why iPad was created? iPad was not created for supporting eLearning and (or) mLearning instead it was created as a media device that supports books, magazines, newspapers, games, music, video and web access. So the question is, why all the professionals involved in the e-Learning industry care about the use of iPad for eLearning?

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Top 5 eLearning Skills for 2011 – A Follow-Up

eLearning Weekly

eLearning Weekly welcomes our newest contributor, Kevin Thorn. Following up on last week’s post titled, “Top 5 Skills for eLearning in 2011,” I’d like to explore this at a different angle. We could go two ways with this: Brand new to the eLearning industry, or a seasoned veteran honing their skills. The comments generated from the original post focused a lot on why Instructional Design was not included in the top 5, so let’s start there with three key points: Instructional Design is not eLearnin

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From Predictive to Agile: How to Choose the Right Project Management Methodology

Our profession is undergoing a transformation, moving away from rigid, one-size-fits-all methodologies. Instead, project managers are embracing dynamic and adaptable frameworks that carefully consider project and product variables to determine the most suitable development approaches and project life cycles.

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Instructional Design Portfolio Resources

Experiencing eLearning

I love how some of my posts from 2007 still generate regular comments, such as this question today about software for creating a portfolio. First, if you’re wondering why you need a portfolio , read Tom Kuhlmann’s explanation. Portfolio by cirox. If you’re trying to plan or create a portfolio, check out April Hayman’s very thorough series on creating an instructional design portfolio: Decide what skills you want to showcase.

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Getting Started With Mobile Learning?

Upside Learning

Mobile learning is in the air. It’s the buzz word in training these days and you can’t escape all the noise surrounding it. At Upside Learning, we have been doing a fair bit of mobile learning for more than two years now. During this period we’ve tried several things; experimented a lot; and in the process have built a good understanding and capability in the mobile learning space.

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Re-evaluating Evaluation | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Re-evaluating Evaluation by Barbara on March 16, 2011 in Project Management/Project Delivery For years, I have dutifully included a description of Kirkpatrick’s Four Levels of Learning Evaluation in every proposal for every company I have worked with.

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The Power of Conversations

Performance Learning Productivity

“we tell ourselves stories in order to live” Haruki Murakami Jerome Bruner (1915- ) is one of the greatest educational psychologists the world has ever produced. He has spent his long lifetime studying learning and the human mind.

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Are We Wired For Mobile Learning? (Infographic)

Jane Hart

Whether or not you agree with the term “digital native&# and what it stands for, this is an interesting infographic - from the Voxy Blog (where you can find full details of how to embed it on your blog). Because of the proliferation of new technologies, the younger generation today is outgrowing traditional forms of [.

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The Best Skills Analysis Tools for Upskilling

Faster than ever, the world is shifting and shaping how people work, exposing and creating deep skill divides across industries and around the world. As a result, business and HR leaders are scrambling to “upskill” employees. If you’re scrambling to upskill your employees but don’t know where to start, make skills analysis a routine part of your decision-making process.

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10 Things the Motorola Xoom does Better than the iPad

mLearning Revolution

'For the last 3 weeks, I have been Tweeting and Blogging about my experience with the new Motorola Xoom Tablet, which is the very first Tablet sporting Android 3.0, codenamed Honeycomb. Honeycomb is the next generation of the Android operating system, which is optimized specifically for Tablets. One question that I get often is How does the Motorola Xoom compare to the iPad?

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ADDIE isn't Dead; it's just more Agile

Integrated Learnings

By Jay Lambert. Readers of this blog know that I've been a big defender of ADDIE ( Adapting 20th Century Training Models for the Future , ADDIE isn't Dead, how can it be? , etc.). As a reminder, ADDIE stands for Analyze, Design, Develop, Implement, and Evaluate. Of course, we are using DADDIE now, having added Define to the beginning of each project.

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Is Mobile Learning A Reality Now?

Upside Learning

Is mobile learning becoming a reality rather than a prediction? And has this led to new generation of players emerging in the learning market place? Over the last three years there have been various predictions , ranging from pessimistic to optimistic about the role that mobile learning will play in the world of learning. The range and use of devices from the ipad, tablet, smartphones and android devices has exploded over this period.

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Feedback Essential for Video Games and Learning

Kapp Notes

One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory and even how other players are doing.

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The Battle of the Authoring Tools: A 10-Point Comparison for Picking the Right One

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

There are plenty of great authoring tools for developing eLearning, but the one you select could directly impact your course's outcomes. Depending upon your learners’ needs and your organization’s performance goals, you could be overlooking considerations that impact the both effectiveness of your courses and how long it takes to finish them. From general capabilities to specific workflow structures, some aspects are critical when it comes to learning objectives and deadlines.

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Close to the Edge: The Radicalization of Training

Living in Learning

As I reflect on this title, I can imagine some rather extreme images springing forth in the minds of long-time training purists. I say this with confidence because the topic of facilitating learning at the edges of the ecosystem has freaked out both platform trainers and instructional design professionals before. Yeah, and yours truly was that source of disruption.

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The Social Learning Community

Jane Hart

Yesterday I launched the Social Learning Community – a new Community of Practice intended for those interested in the use of social media to work and learn smarter. This is a place where you can join discussions, ask questions, share links, experiences and events with others about social learning – whether it be in education or [.].

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Impact of informal learning: output learning #LCBQ

Challenge to Learn

The question of the month #LCBQ is: How do you assess whether your informal learning, social learning, continuous learning and performance support initiatives have the desired impact or if they achieve the desired results? All these terms have one common denominator; they all are non-formal learning activities and processes. And managers (being one myself for more than a decade) tend to get nervous by these kind of activities.

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What you don’t need to know about SCORM

Integrated Learnings

by Jonathan Shoaf. The first time I heard the term SCORM was about 10 years ago. I never paid it much attention. I worked in the higher education industry and SCORM just wasn’t a big player there. About 5 years ago the company I was working for had a product called Wimba Create and the term SCORM started swirling around in my head again. Wimba Create is an add-on for Microsoft Word and can convert content to a SCORM package that can be used in a learning management system (LMS).

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Revitalizing Dry Content: A Lesson in Engagement

Speaker: Tim Buteyn, President of ThinkingKap Learning Solutions

We’ve all been there. You’ve been given a pile of dry content and asked to create a compelling eLearning course. You’re determined to create something more engaging than the same old course that learners quickly click through, but how do you take this “boring” content and create something relevant and engaging? Many instructional designers will say, “Boring in means boring out.

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Upside’s Learning Design Philosophy

Upside Learning

Learning design is not just a science, it is an art. When the team works and generates effective learning designs, they are a result of a deep rooted instructional design philosophy. We like to look at instructional design in two clear veins, the first is the philosophy of learning design – the beliefs and faith in models that underly everything we do in design.

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One Reason Video Games Work: Clear Goals

Kapp Notes

To many, the difference between a game and play is the introduction of a goal. Sure, you and your friends can casually splash around the pool and swim a few laps but when someone says “I bet I can beat you to the other end of the pool&# suddenly play time is over and a game has been formed. Image from Dragons Lair laserdisc video game published by Cinematronics in 1983.

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Exploring Social Learning and Smarter Working (eLearning Guild Webinar) #inttime

Learning Visions

These are my live blogged notes from today’s eLearning Guild Webinars with members of the Internet Time Alliance (ITA): Harold Jarche, Charles Jennings, Clark Quinn, Jane Hart, Jay Cross Exploring Social Learning and Smarter Working The questions for the session were sourced from the crowd. The people asked and ITA answers… Working Smarter – all the things it takes to get things done in organizations.

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My Guides to using social media

Jane Hart

For those of you who have been waiting for the eBook version of my Social Learning Handbook, you will be pleased to note that it is now available. This book is intended for Workplace Learning Professionals and in Part 1 considers the emergence of social media, its impact on workplace learning, the range of [.].

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What Is the Actual Cost of an Open Role in Your Company?

In today's tight labor market, hiring and retaining top talent is more challenging than ever. Every day a job remains unfilled means lost productivity and revenue. But vacancies can affect much more than your revenue. There are multiple direct and indirect costs, and it's crucial to adapt your recruiting strategies to prioritize the most costly open roles.

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Next Generation Audience Response Systems for Teachers and Trainers

Vikas Joshi on Interactive Learning

Audience Response Systems (ARS) establish interactivity between presenters and their audience. Traditionally ARS consist of several units of wireless hardware (a clicker pad which looks like a remote control) used by the audience, and it is combined with a presentation software used by the presenter. Among the several well-known benefits of ARS, the most important one is that it creates an interactive and fun learning environment.

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George Orwell's Advice for Writing eLearning Content

Integrated Learnings

By Shelley A. Gable. Learners can be fickle, quickly slipping into distraction or boredom if we ask them to read too much. Though highly interactive , problem-based eLearning can help maintain engagement, completing these activities usually requires learners to read words that we write. In a culture of multi-tasking skimmers, we must write as clearly and concisely as possible to help keep learners motivated.

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14 Top Learning, Technology & Media Links: Weekly Digest – 18

Upside Learning

This time we decided to do our homework, pack our bags and take a trip down the school days. Yes, we have covered it all from QR codes in education to replacing smartboards with iPads. And if you are still caught in the traditional school approach, know why integrating technology in classrooms is not just the need for the hour but how can it benefit you.

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A Conversation with Andrew Hughes

Kapp Notes

Working in the space of 3D virtual immersive environments (VIE) is a small, but dedicated group of people who are creating some really wonderful and powerful learning. The other day I had a chance to virtually catch up with Andrew Hughes who is the president of Designing Digitally, Inc. and an instructor at the University of Cincinnati. Andrew is very passionate about creating engaging, educational, and entertaining learning experience through web-based training and simulations.

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Accelerating Change in the Insurance Industry: Why You Need to Invest in Talent Strategy

This whitepaper brings together research, expert opinion and industry trend data to help senior leaders understand current challenges and future-proof their businesses. Inside you’ll find insights on: The big challenges: From automation to onboarding, we explore the big challenges facing the sector. Onboarding: You only get one chance to make a first impression.

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How & why to design scenarios

Making Change

I’ve added a substantial section about scenarios to the Elearning Blueprint. The section is open and free for everyone until March 31 to support my March 24th presentation at the Learning Solutions conference. The six parts cover: What are scenarios? (includes examples of different approaches). Why use them? Scenario ingredients: characters, decisions, and feedback.

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The Working Smarter Glossary

Jane Hart

Unpredictability, volatility, and information glut are the new normal for twenty-first century CLOs. Grappling with blazing-fast change requires a new vocabulary. Here are a few phrases from a CLO survival guide written by Jay Cross (and extracted from the Working Smarter Fieldbook) you may find useful. Beta. Not ready for final release. Still buggy.

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Thinking through performing and learning

Clark Quinn

Again as preparation for our upcoming presentation (you can attend!), I was thinking about the skills necessary to cope in this new information age. That includes not only the performance skills but also meta-learning, and I decided it was also time to take another stab at capturing the concept as a graphical representation. Here, I start with the hermeneutic notion of how we act in the world and learn.