October, 2013

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Alternative to the Kirkpatrick Model of Training Evaluation

LearnDash

'If you have been in the elearning (or training) industry for any amount of time, then you are most likely aware of the Kirkpatrick model of learning evaluation. For many of us in this industry, it is the go-to methodology for gathering training related metrics and reporting on training success. One could write an entire book on the Kirkpatrick model and the different levels, but I am not going to get into too much detail.

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Best and Worst ID Projects

Experiencing eLearning

'What are your most successful and least successful ID projects? Two graduate students have asked me this in interviews, and it’s a good question for reflection. Most Successful. One of my favorite courses was an online graduate course on cultural competence for K-12 teachers. The evaluation for that course asked if it was a “transformative” experience for students.

Project 304
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Four Tips for Cutting Costs on eLearning Development

Raptivity

'In a slow economy, where training budgets are often slashed, instructional designers must develop training on a limited budget. But how do you cut costs without sacrificing quality? Here are four cost-saving tips to help you save money and time. [.].

eLearning 274
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Workplace Learning: Adding, Embedding & Extracting

Performance Learning Productivity

'High performing individuals, teams and organisations focus on exploiting development opportunities in the workplace because that’s where most of the learning happens. Adding Learning to Work When faced with the opportunities to help with workplace learning, many HR, talent development, and learning professionals react by simply adding learning to the workflow.

Learning 270
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From Predictive to Agile: How to Choose the Right Project Management Methodology

Our profession is undergoing a transformation, moving away from rigid, one-size-fits-all methodologies. Instead, project managers are embracing dynamic and adaptable frameworks that carefully consider project and product variables to determine the most suitable development approaches and project life cycles.

Our readers want you
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7 Microinteractions You will Love in the new Articulate Studio 13 [Review]

mLearning Revolution

'The New Articulate Studio ’13. I just finished reading an excellent book written by Dan Saffer titled Microinteractions: Designing with Details. Dan defines microinteractions , as the smallest details that delight customers and keep them coming back to the software, or the app, or the web page, or a particular smartphone or tablet, or even the physical appliances we use every day.

More Trending

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History of Classroom Technology [INFOGRAPHIC]

LearnDash

'It seems that with each passing year, the traditional K-12 classroom is in the process of implementing a new form of technology – it has really never been a more exciting time to be a young student! The new gadgets of today like the tablet and smartphone are opening a world of possibilities when it comes to learning. We are now seeing more and more flipped classrooms , blended learning approaches, and creative lesson plans.

Classroom 279
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Key Elements of a Learning Culture

The Performance Improvement Blog

'A “learning culture” is a community of workers continuously and collectively seeking performance improvement through new knowledge, new skills, and new applications of knowledge and skills to achieve the goals of the organization. A learning culture is a culture of inquiry; an environment in which employees feel safe asking tough questions about the purpose and quality of what they are doing for customers, themselves, and other stakeholders.

Culture 254
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‘Captivate & Raptivity’- A must have combination of eLearning tools in your course creation tool kit!

Raptivity

'In a short but informative post, let me put together a summary of the webinar concluded on October 3, 2013 on ‘Creating Interactive Courses using Raptivity and Captivate’ with Joe Ganci as the guest speaker (PS: I was busy answering [.].

Raptivity 260
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How to make your own MOOC! (Well…quasi-MOOC)

Web Courseworks

'Guest Blog – Andy Hicken This week, Managing eLearning features another guest post from Andy Hicken, Web Courseworks’ Product Innovation Specialist. Recently, we’ve been getting inquiries from associations and corporations interested in having their own MOOC. Unfortunately, you can’t have a MOOC. Sorry. End of blog post. Why not, you ask?

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The Best Skills Analysis Tools for Upskilling

Faster than ever, the world is shifting and shaping how people work, exposing and creating deep skill divides across industries and around the world. As a result, business and HR leaders are scrambling to “upskill” employees. If you’re scrambling to upskill your employees but don’t know where to start, make skills analysis a routine part of your decision-making process.

Our readers want you
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5 Great Serious Games and Gamification Blogs to Follow

Knowledge Guru

'A while back we did a post listing 100 Great Game Based Learning and Gamification Resources , and since then we’ve done an occasional series called GBL Picks to try and curate information for you. Like we’ve mentioned before, we are out to educate the whole community as much as possible on using games for learning—from designing your own learning game to case studies on the efficacy of games.

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Top 10 Reasons to Use 3D Humanoid Vectors Instead of Photographs

Upside Learning

'Over the last few years, I have seen 3D humanoid vectors being increasingly used in eLearning courses. While I initially thought they were unrealistic, like cartoons, and hence immature and unprofessional, I have now started including them on a regular basis in my storyboards. So what did it take to convert me? Let's take a […].

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Benefits of Mobile Devices in the Classroom

LearnDash

'Mobile devices today are introducing exciting new possibilities when it comes to digital learning. For-profit Corporations are jumping on board, but the educational industry is largely leading the way for innovation in this space. When I mention mobile devices, I am largely referring to smartphones and tablets – I suppose an ultra-portable computer might fall into the same category, but personally I don’t see these as truly mobile (but I could see a case being made).

Mobile 273
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Do You Have a Learning Culture? (Part One)

The Performance Improvement Blog

'The answer to this question is important because of the impact culture has on an organization. I like this quote attributed to Peter Drucker , “culture eats strategy for breakfast”. You can have the most elegant strategic plan, but if your organization’s beliefs and assumptions, values and guiding principles, workplace symbols and artifacts, and company lore are not consistent with that plan, not much will happen.

Culture 249
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The Battle of the Authoring Tools: A 10-Point Comparison for Picking the Right One

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

There are plenty of great authoring tools for developing eLearning, but the one you select could directly impact your course's outcomes. Depending upon your learners’ needs and your organization’s performance goals, you could be overlooking considerations that impact the both effectiveness of your courses and how long it takes to finish them. From general capabilities to specific workflow structures, some aspects are critical when it comes to learning objectives and deadlines.

Our readers want you
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Connected Learning in the Workplace: the next generation of learning practices

Jane Hart

'A recent article in Wired Magazine, Collaboration and Conversation: The next generation of working practices summarises it nicely “Today’s enterprises are seeing and experiencing the value of both social software and cloud-based content collaboration systems. By connecting people and giving them the means to discuss, unlock and increase knowledge sharing across the workforce, these services [.].

Learning 234
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The journey of redesigning Raptivity

Raptivity

'I have been associated with Raptivity for a long time now. Working as a User Experience Expert, my job demands to conceptualize means and ways that enhance a user’s experience with Raptivity. With this objective in mind, I have been [.].

Raptivity 231
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5 Business Cases that Call for Serious Games

Knowledge Guru

'No matter what learning solution you think you want to produce, it’s important to identify the learning need (and business need) before starting a project. Do you really need a new gamification platform, or are you trying to follow the latest trends? Is mobile learning a must-have in your organization, is it just another upper management whim?

Games 229
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Does Your Learning have any Action and Adventure?

Kapp Notes

'Games are interesting and engaging because they require interactivity from the very beginning of the game playing experience. There is always some type of action to be undertaken or an adventure to be experienced. When a player first enters a game, he or she takes action, moves in a certain direction or makes a choice. Some type of action is required from the beginning.

Learning 226
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Revitalizing Dry Content: A Lesson in Engagement

Speaker: Tim Buteyn, President of ThinkingKap Learning Solutions

We’ve all been there. You’ve been given a pile of dry content and asked to create a compelling eLearning course. You’re determined to create something more engaging than the same old course that learners quickly click through, but how do you take this “boring” content and create something relevant and engaging? Many instructional designers will say, “Boring in means boring out.

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Is Mobile Learning in our DNA? [INFOGRAPHIC]

LearnDash

'Mobile learning is an exciting concept across many industries, however for future generations it will be the expectation. In fact, the young people of today have never known a world without internet, laptops, iPads and the like. The term, “Digital Natives” has been coined for these individuals. According to Wikipedia, a Digital Native is defined as: A young person who was born during or after the general introduction of digital technology, and through interacting with digital techno

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Easygenerator to launch new free web based eLearning authoring software at #DevLearn

Challenge to Learn

'This Wednesday (October 23rd) we will launch a completely new web-based free eLearning authoring tool. This launch will be at the DevLearn conference in Las Vegas. This web edition will be the start of a whole new generation of solutions by easygenerator. We will take all the experience we have built in the past 15 years on eLearning authoring and put it in a brand new product.

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How to Design eLearning for Traditional Learners

Association eLearning

'Technology is truly beginning to transform what learning is. If you’ve attended any of the many eLearning or training & development conferences, you know there is a lot of buzz around augmented reality, immersive learning simulations, serious games and social learning applications. While we believe these technologies are already bringing seismic changes to the learning landscape, we need to remember not to maroon the traditional learner. .

Learner 217
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Internet Explorer compatibility for Raptivity interactions.

Raptivity

'How many of you prefer to use Internet Explorer? I am pretty sure the number is quite high. The fact is that despite many other browsers getting really popular, there is still a considerable chunk of users who prefer to [.].

Raptivity 224
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What Is the Actual Cost of an Open Role in Your Company?

In today's tight labor market, hiring and retaining top talent is more challenging than ever. Every day a job remains unfilled means lost productivity and revenue. But vacancies can affect much more than your revenue. There are multiple direct and indirect costs, and it's crucial to adapt your recruiting strategies to prioritize the most costly open roles.

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4 Must-Have Books for Learning Game Designers

Knowledge Guru

'Last week we did a post on 5 Great Serious Games and Gamification Blogs to Follow. This week, we’re going to focus on the “old school” information resource: books. The Knowledge Guru team is always reading up on games and gamification, so we thought we’d curate some of the best books for anyone interested in learning game design.

Games 212
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Put Your Learner at “Risk”

Kapp Notes

'You know the old saying, “No risk, no reward.” Lots of training has no risk and, for most learners, it has no reward. Nothing gets the heart pounding or the sweat beading on your brow like the prospect of messing up a major project at work or shutting down a production line because of a dumb mistake that you’ve made. Unfortunately, in most learning environments, the thought of increasing a learner’s pulse or causing him or her to sweat rarely occurs to the instructional

Learner 216
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4-Step Method for Improving Learning Retention

LearnDash

'One of the biggest challenges any instructional designer faces when creating training programs is to maximize the chances that the content is internalized by the learner. Here is one method that you can use to help learners remember (and perhaps use) the content of your training. You can use this in both a virtual or live training setting. It is a bit more challenging to accomplish through straight elearning channels, but not impossible: 1.

Methods 264
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Arming Your Sales Force with Content and Tools

dVinci Interactive

'Today’s customers expect a sales consultant who recognizes their needs and wants, provides a range of solutions, and guides them through the selection and purchasing process. With mobile technology like the iPad, organizations can now arm their sales forces with the content and tools to meet customer expectations and provide remarkable experiences.

Content 206
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Accelerating Change in the Insurance Industry: Why You Need to Invest in Talent Strategy

This whitepaper brings together research, expert opinion and industry trend data to help senior leaders understand current challenges and future-proof their businesses. Inside you’ll find insights on: The big challenges: From automation to onboarding, we explore the big challenges facing the sector. Onboarding: You only get one chance to make a first impression.

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Design Considerations for Mobile Learning

B Online Learning

'There is no escaping it, the accepted method of accessing information and experiencing the “web” is increasingly via a mobile device. Looking at the timeline for the rise of the mobile device against the rise of the internet shows us that we are only at the tip of the mobile device iceberg. It’s generally agreed that [.].

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Boiling the backchannel

E-Learning Provocateur

'I enjoy attending conferences. Unfortunately I don’t attend as many as I’d like because so many of them are prohibitively expensive, are beyond my travel budget, or demand too much time out of the office. Whenever I do attend, however, I enjoy hearing and seeing what other people have to say and show, because they validate my own ideas, introduce new ideas, and spark tangential ideas.

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How to Link Game Mechanics to the Learning Experience

Knowledge Guru

'If you want to design a learning game, you need to know about game mechanics and game elements. This post is about mechanics. Game mechanics are the rules players follow… and rules the game follows. In the board game Ticket to Ride , you can choose between four possible actions but only perform one of them on every turn. In Settlers of Catan , you have to move the Robber if you roll a seven.

Games 209